﻿using Microsoft.Xna.Framework.Content;
using ProtoGame.GameLib;
using Microsoft.Xna.Framework.Graphics;

namespace ProtoGame.DescritoresContent
{
    public static class PGIMGFantasma
    {
        private const ushort tileWidth = 32;
        private const ushort tileHeight = 32;

        public static Tileset CriarTileset(ContentManager content)
        {
            return new Tileset(content.Load<Texture2D>(@"Images\Tilesets\fantasma"), tileWidth, tileHeight);
        }
    }
}
